Who is your PSYCHO?

17-10-2025

"You could've been a great Survivor. Instead, you're a spectator. No disconnects, please. It's rude." 


"Welcome to the loading screen. Don't worry, your spawn point is a hook. Please rate your killer experience five stars."

The Killer's Perspective on Their Thankless Job

"Dead by Daylight: Why Being a 40-Foot Demigod is the Hardest Job in the Entity's Realm"

Welcome to the side of true power! As one of the over 40 unique Killers, each with their own unique Ability and three personal Perks, you are an engine of destruction! You have a fascinating power fantasy... that is immediately crushed by four hyper-focused, flashlight-wielding goblins.

The "Hide-and-Seek" Mechanic: A Complete Joke

Your primary objective is to find and sacrifice four Survivors. But first, you have to find them. They are supposed to be hiding, right? Wrong. The moment a Survivor gets injured, they leave a lovely trail of Bright Red Scratch Marks on everything they touch—walls, grass, the air itself. It's like a cartoon roadrunner trail, only instead of a dust cloud, it's a trail of glorious, trackable violence.

Your job is basically following an interactive map of "where the stupid is." And when they get too good at hiding, the blood loss kicks in, leaving Blood Spoors—tiny, glistening pools of life force on the ground. Thank you, Entity, for making the tracking as subtle as a marching band in a library.

Killer Abilities: "Totally Balanced," Promise

You have over 40 Killers to choose from, each with a unique playstyle. Want to teleport across the map? Great. Want to become invisible? Go for it. Want to place creepy traps? Sure. But be warned: the moment you choose a Killer with a highly unique ability, the Survivors have already switched to their "Anti-[Your Killer Name]" Perk Build. You are now playing a specialized game of chess against opponents who run the same meta deck.

Your three unique perks? They're just three more ways for the Survivors to learn your strategy in the first two minutes and adjust their game. The pressure is immense!

The Survivor Rulebook: Unwritten, Untouchable

You caught a Survivor, you hooked them. Fantastic! Now, you have a crucial choice:

  1. Walk away: The remaining three Survivors will use this time to finish three generators, unhook their friend, and teabag at the exit gate. You lose.

  2. Stay close (Camp): You "secure" your kill. The Survivors will then gather at the exit gate, spam "gg ez" in the post-game chat, and call you a toxic Camper who "can't play the game properly." You lose.

And heaven forbid you target the one person who got unhooked right in front of you (Tunneling). That's not a strategic play to eliminate the weakest link; it's an unforgivable sin against the sacred "Survivor Rulebook," a mythological text that dictates you must chase all four Survivors evenly and let them all escape if they are wearing matching pink cosmetics.

The Verdict for Buyers: Purchase this game if you enjoy being a terrifying, immortal being who is still somehow subject to the whims of four people who complain about everything you do. It's an empowering role, provided you have the emotional resilience of an ancient redwood. Buy it! We need more fresh meat for the sacrificial hooks... I mean, players!

The Killer's Perspective on Their Thankless Job

"Dead by Daylight: Why Being a 40-Foot Demigod is the Hardest Job in the Entity's Realm"

Welcome to the side of true power! As one of the over 40 unique Killers, each with their own unique Ability and three personal Perks, you are an engine of destruction! You have a fascinating power fantasy... that is immediately crushed by four hyper-focused, flashlight-wielding goblins.

The "Hide-and-Seek" Mechanic: A Complete Joke

Your primary objective is to find and sacrifice four Survivors. But first, you have to find them. They are supposed to be hiding, right? Wrong. The moment a Survivor gets injured, they leave a lovely trail of Bright Red Scratch Marks on everything they touch—walls, grass, the air itself. It's like a cartoon roadrunner trail, only instead of a dust cloud, it's a trail of glorious, trackable violence.

Your job is basically following an interactive map of "where the stupid is." And when they get too good at hiding, the blood loss kicks in, leaving Blood Spoors—tiny, glistening pools of life force on the ground. Thank you, Entity, for making the tracking as subtle as a marching band in a library.

Killer Abilities: "Totally Balanced," Promise

You have over 40 Killers to choose from, each with a unique playstyle. Want to teleport across the map? Great. Want to become invisible? Go for it. Want to place creepy traps? Sure. But be warned: the moment you choose a Killer with a highly unique ability, the Survivors have already switched to their "Anti-[Your Killer Name]" Perk Build. You are now playing a specialized game of chess against opponents who run the same meta deck.

Your three unique perks? They're just three more ways for the Survivors to learn your strategy in the first two minutes and adjust their game. The pressure is immense!

The Survivor Rulebook: Unwritten, Untouchable

You caught a Survivor, you hooked them. Fantastic! Now, you have a crucial choice:

  1. Walk away: The remaining three Survivors will use this time to finish three generators, unhook their friend, and teabag at the exit gate. You lose.

  2. Stay close (Camp): You "secure" your kill. The Survivors will then gather at the exit gate, spam "gg ez" in the post-game chat, and call you a toxic Camper who "can't play the game properly." You lose.

And heaven forbid you target the one person who got unhooked right in front of you (Tunneling). That's not a strategic play to eliminate the weakest link; it's an unforgivable sin against the sacred "Survivor Rulebook," a mythological text that dictates you must chase all four Survivors evenly and let them all escape if they are wearing matching pink cosmetics.

The Verdict for Buyers: Purchase this game if you enjoy being a terrifying, immortal being who is still somehow subject to the whims of four people who complain about everything you do. It's an empowering role, provided you have the emotional resilience of an ancient redwood. Buy it! We need more fresh meat for the sacrificial hooks... I mean, players!